// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_CHILDFRM_H__F14A68B8_218F_4308_BEF2_B62010DE79AD__INCLUDED_)
#define AFX_CHILDFRM_H__F14A68B8_218F_4308_BEF2_B62010DE79AD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "lego_3D.h"
#include "MySplitterWnd.h"
//#include "MySplitterWnd2.h"
//#include "upperview.h"

//class CUpperView;
class CMySplitterWnd;
//class CMySplitterWnd2;
class CChildFrame : public CMDIChildWnd
{
	DECLARE_DYNCREATE(CChildFrame)
public:
	CChildFrame();

// Attributes
public:
	CMySplitterWnd m_wndSplitter,m_wndSplitter2;
	CString	cstrTitleName; //if the name of this childfrm has been given;
	APP_TYPE	m_ChildFrmDocType;
// Operations
public:
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChildFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CChildFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

// Generated message map functions
protected:
	//{{AFX_MSG(CChildFrame)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
	virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
	virtual void ActivateFrame(int nCmdShow = -1);
	afx_msg void OnSize(UINT nType, int cx, int cy);
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHILDFRM_H__F14A68B8_218F_4308_BEF2_B62010DE79AD__INCLUDED_)
